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Gw2 frozen out disconnect bug
Gw2 frozen out disconnect bug







  1. #GW2 FROZEN OUT DISCONNECT BUG UPDATE#
  2. #GW2 FROZEN OUT DISCONNECT BUG SOFTWARE#
  3. #GW2 FROZEN OUT DISCONNECT BUG CODE#
  4. #GW2 FROZEN OUT DISCONNECT BUG DOWNLOAD#

I also found a temporary workaround for the keyboard input issues that have been plaguing the overlay since the beginning, particularly when it comes to textboxes. In order for this to work, the API keys used in TacO need to have the 'characters' permission.ĪPI Keys can be added, edited and removed in the TacO menu. This should be quite useful for dungeon/raid progress tracking on multiple accounts.

#GW2 FROZEN OUT DISCONNECT BUG UPDATE#

This latest update adds multi-API-key support with automatic account detection based on the selected character name so if you have multiple API keys added to the overlay it will always pick the right one and display information regarding to the currently played account. This has been a request for a while from people who do a lot of account hopping as well.

#GW2 FROZEN OUT DISCONNECT BUG CODE#

The source code of TacO is released under the CC BY-NC 4.0 license.Īfter the multibox update the need for several supported GW2 API keys came up for people who are using multiple accounts. Hopefully this will finally satisfy all the opensource zealots I got so much flack from over the years out there as well. Visual Studio 2019 and the June 2010 DirectX SDK are required to build it. I made no attempts to clean up the code, so you'll see some "yeah this is a hobby project" level hackery in there including global variables and copypasted code all over the place. I've done my best to recover the lost code of the last couple builds and I think it should all be there, but the newer features are completely untested and require reevaluation. One important note: the code above isn't _exactly_ the same as the last release due to an unfortunate data loss suffered last autumn. The Guild Wars 2 Tactical Overlay is going open source. The codebase under TacO is now being sunsetted in other projects that use it as well, and this gives me the possibility to (for the time being at least) hand over the reins to the community. Since about a year now that issue is gone (and by now any non-compete clause as well). It hasn't been open-source for several reasons, the main one being that my previous job was the development of a UI engine and the codebase under TacO could have been seen as a derivative product (even though it predates my working at the company, but it wasn't worth the risk based on some of the stories I heard).

#GW2 FROZEN OUT DISCONNECT BUG SOFTWARE#

I've built the overlay to be a robust piece of software that can stand on its own even in times where I may not be able to tend to it, which woked out quite well, I'd say. This may not be a permanent thing, I'll definitely be back for the next expansion, however this also means that I don't have the time/energy/will to focus on TacO. for the time being at least, I've moved on from Guild Wars 2. I'm focusing on work and a new big sideproject that's taking up my time, and I find myself waiting for the new Diablo games instead of GW2. I haven't even played the last living world episode yet. It's been quite a while since I logged in to GW2 for anything more than the daily login rewards, and that has also become a sporadic thing. There comes a time when one must admit that things have changed.

  • fixed TacO eating too much CPU when GW2 is not running.
  • fixed minimap and map pois ignoring the alpha category property.
  • fixed exit-after-1-minute if GW2 is not found on startup.
  • if an API key is updated with an invalid API key it no longer retains the previous valid key's data.
  • fixed not being able to delete API keys.
  • fixed API key not querying info when added.
  • fixed crash when reloading markers in TacO.
  • fixed minimap offset when GW2 is in too-small-window-scaling-mode.
  • fixed non-user placed markers being deleted by "delete my markers".
  • fixed global opacity settings being swapped around.
  • fixed a crash that occurred when the maptimer was querying the GW2 API.
  • #GW2 FROZEN OUT DISCONNECT BUG DOWNLOAD#

    You can download the new build from here. This new build is the result of this effort. In the process a bunch of issues were found and fixed. The releases from yesterday brought to light a couple issues that were lurking in the opensource code, and so today I sat down and went through the old changelogs to test everything once again. I did what I could to recreate the code for the open-source release, but I didn't have time to thoroughly test the results. As I noted earlier, about a year ago I had a huge data loss in the TacO codebase that resulted in the wipe of the progress between builds #43 and #47.









    Gw2 frozen out disconnect bug